Saudações aos leitores.
O site Engadget publicou um excelente editorial que enumera e critica os diversos problemas da conservadora e confusa rede online da Nintendo, tornada segundo os argumentos do site, ainda pior com o Wii U. A versão completa do texto vocês conferem aqui. Abaixo seguem trechos:
“The Wii U’s launch was a bit rocky, to say the least. Missing features, promised TV services and slow-loading, day-one firmware updates left Nintendo fans frustrated and disappointed. The company is still cleaning up the mess too, announcing that it will push two additional software updates to fix the console’s slogging load times. A quicker console will certainly be welcome, but the Wii U spring updates are missing an opportunity to close a rift that divides Nintendo from its loving customer base: how it handles digital content ownership.
Ever buy an Xbox Live game? You probably know that purchase is tied to your Xbox Live account, and will be available on any subsequent Xbox you purchase. Not in Nintendo’s world; Kyoto’s digital sales are tied to the gaming hardware, not the user’s account. It’s been a sore spot for Nintendo gamers for some time now, and the Wii U was the company’s chance to make amends — except it didn’t. Like its predecessors, the new console locks content to the device it was originally purchased on, imprisoning digital purchases in a physical cage. The Wii U takes content confinement a step further with its support for legacy software, providing a near-perfect example of the folly of Nintendo’s content ownership philosophy: the isolated sandbox of its backwards-compatible Wii Menu.
The functionality of the Wii U’s backwards-compatible mode is undeniable — it’s a near-perfect replication of the original hardware’s system menu. Too perfect. Despite offering a fully functional emulation of Nintendo’s previous-generation hardware, the Wii U’s legacy support is riddled with muted consequences, perplexing limitations and lost potential. The sandbox itself, for instance, is built on the Wii U’s expansive beach of internal storage (8GB to 32GB, depending on the model), but limits itself to the paltry 512MB of virtual storage within its personal playpen. This corresponds with the original Wii’s available storage, but stands as an example of how the Wii U fails to deliver a superior Wii experience over the original hardware, presenting an adequate facsimile instead.
It’s strange to think of Nintendo as afraid of change. This is the company that built a touchscreen handheld with two displays, shook up the industry with motion control and even took the 3D fad for a spin 15 years early, so why is it so behind the curve when it comes to content management and delivery? Whatever its reservations are, the company is trying to catch up — Wii U documentation promises that the Nintendo Network ID will work with “future” consoles, and a recently announced merger of the company’s handheld and console gaming units promises to integrate the architecture of Nintendo’s next generation. Admirable goals, to be sure, but we’re not certain Nintendo can afford to wait. After all, its competition’s next generation is right around the corner.
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